![]() The first few hours it’s a joy to take in the sights as the sun rises and sets creating all sorts of different hues of color across the sea. There is something enchanting about the visuals. There is something about the contrast of the simplistic polygonal art on the detailed designs and great lighting that had me hooked. I was frequenting the the photomode more than I do in some AAA titles. It also helps that the lighting is so colorful and with good HDR this game pops. However, the overall art direction and the design of the world and the flying creatures are very striking. Hell, it doesn’t even use a single texture for any models in the game and the characters look like PlayStation 1 polygonal muppets. Now, The Falconeer isn’t going to blow you away visually in any way. While the story takes a few main missions to get going, the visuals kept my eyes glued to the TV. However, the story does take a little bit to start moving. Not to say the combat is bad, but it isn’t what drove me to continue hopping back in. The story, lore, and even the visual design all hit harder than the combat or its missions. Some of the most interesting things in The Falconeer come from its world. The Seachantress tells the story through splintered memories. Unfortunately, I think this may have actually hurt the end result. ![]() Unlike Panzer Dragoon, however, The Falconeer is an open world game. I’ve never been a huge fan of games like Ace Combat, but aerial combat games in a fantasy theme are much more intriguing. Controlling massive flying creatures while also dog fighting and dodging dragon’s fire is more like the arcade aerial games I’ve enjoyed in the past. ![]() When I first saw The Falconeer it reminded me of Panzer Dragoon, in a good way. Does The Falconeer live up to its important role as a launch exclusive? Or are these falcon’s wings clipped? However, this is one of the few exclusives Microsoft has for the Xbox Series X|S launch which adds some pressure. The Falconeer was made by a single person, Tomas Solas, which is impressive. ![]() I personally think it was a great idea since it got additional attention being at launch, as well as being able to leverage the new hardware. It’s actually refreshing to see an indie game being in the spot light for a major new gen hardware release. ![]()
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