![]() bot_changeclass bot01 soldier).ĭistance to a target that a melee bot wants to be within to attack.ĭistance within which bots looking for any enemies will find them.ĭistance to a target that a ranged bot wants to be within to attack. Takes a snapshot of a particular frame in a time demo.įorces the specified bot to change class (e.g. Arguments: filename to write results into Shows a dialog displaying the most recent benchmark results. Simulate a delay of up to a set msec per file operationĪudit the memory usage and files in the save-to-memory system Set the async filesystem mode (0 = async, 1 = synchronous)įorce async reads to serialize for profiling ![]() Show the (client) animation state for the specified entity (-1 for none).ġ to output anim_showstate to Msg(). Show the idle, walk, run, and/or sprint activities. Toggle the 3-way animation blending code. Shows that bones that are setup every thinkĬhanges the density of air for drag computations. Set how high AI bumps up ground walkers when checking steps Maximum frametime to still play background expressions.ĭisable npc background expressions when you can't see them.įrametime limit for min efficiency AIE_NORMAL (in sec's). ![]() If 2, it'll show non-solid entities that would do it if they were solid.ĭebug the attempted connection between two nodesĭrop an ai_hint at the player's current eye position. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. Show random expression decisions for NPCs. Usage: addcond ĭebug the NPC dynamic interaction system. Use abuse_report_queue to capture data for the report the reportĪdd a condition to the player by ID (list). Use abose_report_submit to activate UI to submit the reportĪctivate UI to submit queued report. Internal cvar used to tell server when class menu is openĮrases current game stats and writes out a blank stats fileĬapture data for abuse report and queue for submission. Internal command to take a screenshot without renumbering or notifying Steam. Essentially, we want to dig a pit down to bedrock, spawn zombies inside of it using the debug mode, and then blow them up with rockets.Todo: Mention which commands can be set by VScript in cfg/vscript_convar_allowlist.txt Legend I’ve heard this method mentioned, but can’t verify if it’s faster – it also probably depends on the processing power of your device. I used both of these pretty frequently and them combined with the blood moon meant lots of zombies constantly coming at me Spawnscouts | Spawns a Screamer zombie nearby that attracts/summons other zombies ![]() ![]() Spawnwh | Spawns a wandering horde of zombies nearby There are 2 commands that might help speed this up: Type: settime 25 23 00 | (To skip ahead to the Blood Moon, and also advance to a harder one) I would also recommend getting some campfires, night vision goggles, miner helmet, or other light source Search for Dev and take the purple pistol named Dev: Instant Death Pistol | This is a one-hit-kill automatic pistol with unlimited ammo If it’s a grey color, that means it’s off) Ensure that the Dev Blocks On parameter is active | (Symbol is to the left of the search bar, between the hand and star. *** Spoiler - click to reveal *** World Settings: ![]()
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